Definition of element clickable area
When creating code for a button or another clickable element, it is necessary to clearly define the boundaries of its activity, which are user-friendly. In this matter there is no…

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How microstock was born
Microstock (microstock) - the budget segment of the stock photos, offering quality images for a penny, is rapidly gaining momentum. What is not surprising: such a cheap and affordable quality…

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How to become not just good, but the best system administrator
Many system administrators complain of low income, monotonous work, lack of prospects. These are not beginners, but experienced specialists - it means that it’s not only knowledge and skills. The…

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Three misfortunes of responsive design and ways to prevent them Source
Scaling vs. rubber layout vs. responsive design. There are many misunderstandings related to these terms that are equally periodically committed by web developers. In truth, these terms mean the evolutionary…

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Be creative, it will allow you to create better sites.

A person is an elementary concept used in designing a user interface and achieving the required level of usability, which is a description of a typical user entering the target audience of your resource. Despite the fact that the person is a fictional representation of the user, the data used to create it is quite real. That is, this is a model that should be as close as possible to the real potential user. A scenario is nothing more than a “story” about the movements the user makes and the actions he takes during interaction with your application or site. In other words, using such scenarios, the behavioral features of the user of your resource are described, that is, the intended sequences of his actions and their motivation, the capabilities of the user, and the goals pursued by him. The scenarios describe everyday situations, thus showing to what extent the application or site meets the current needs of users in the person’s image, what appeals to them, how they use it, why they continue to do it, and so on. Together, these two design tools allow you to design situations and their environment, in which someone uses your site. And this in turn helps to identify problems and opportunities that need attention. Continue reading

What is polyfil?
Where did the polyfill come from and how did the term form? This happened earlier, in 2009, when I was busy writing the book "Introducing HTML5" ("Introducing HTML5"). Sitting in…

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Licenses on photo stocks: not prohibited not means allowed
In the comments on the blog article about the best free photo stocks you can find several questions regarding copyright for photos and images. An employee of one of the…

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Trends web design. Part 1
Designers are fickle people, they like to experiment with things. Therefore, they often try to solve problems of different approaches, which in the future may become mainstream and classic. As…

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